Friday, 13 January 2012

Final textures






This is how my street with main buildings created and textures applied.
I decided to create a building that would would accompanie fountain nicely so I quickly drew a sketch of how I want my new building to go with street.
View from above.
And this is how it turned out

Friday, 18 November 2011

creating bin

First we created plane and applied texture to it.


  Then in material editor went on maps and applied bump texture which had to be black and white.
This creates illusion that the ground has all kinds of bumps and little inperfections. Then we needed to add lights so I went to light menu and selected standard lights and target spot.
Then I created a bin by creating a cylinder expanding top of the bin and then removing it
Then apointed IDs to sides of bin and bottom
and then on material editor applied wire netting texture to sides of bin

 and grey colour on the bottom of the bin. Then on material editor maps section on opacity added black and white version of wire texture.
Then selected the light and turned shadows on. Rendered image:

Friday, 21 October 2011

Line tool

We have been introduced with line tool in 3d max and things it can do. First we selected line creation tool which is located in shapes and made an outline of half of glass
and then used modifier called lathe and this was the result.

Creating glass and window frame

First we started creating glass by creating a object similar to a wall
Then opened material editor added some glossiness and reduced opacity to about 30 and changed colour of object to bright blue and applied that texture to object
And now for window frame we created two boxes and puted smaller box inside bigger box like this.
Then selected the object that will be the frame and changed standard primitives to compound objects on the right above all objects that you can create then pressed boolean  and pick operand and then just pressed on object and this is what happend

This is frame with glass inside and wood texture applyed


Adding glossiness to texture

First we had to create an object
Then I opened material editor and before applying wood texture on it I used specular highlights options.
After I was happy with highlight options I applied wood texture on the object.
With wood texture applied I created a light source by going to create and lights and used omni lights.
This is the result

street textures

First texture that I created for the 3d street project was brick wall texture.
I started with getting the outline of  bricks which I got from a photo that I took 
After I got the outline of bricks I started adding shadow on gaps between bricks to give it some depth. The next step I took was creating stone texture using techniques that I learned from stone texture demo which can be found here http://designmethodsed.blogspot.com/2011/09/textures.html .
After finishing stone texture I placed it on top of stone wall and decreased opacity and also deleted parts of stone texture so you could see the gaps between the bricks.