This creates illusion that the ground has all kinds of bumps and little inperfections. Then we needed to add lights so I went to light menu and selected standard lights and target spot.
Then I created a bin by creating a cylinder expanding top of the bin and then removing it
Then apointed IDs to sides of bin and bottom
and then on material editor applied wire netting texture to sides of bin
and grey colour on the bottom of the bin. Then on material editor maps section on opacity added black and white version of wire texture.
Then selected the light and turned shadows on. Rendered image:


























